Haunted Zombies
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Haunted Zombies

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Banish 1 Zombie monster from either GY and Special Summon 2 "Haunted Tokens" (Zombie/DARK/ATK 0/DEF 0) with the same Level as the banished monster. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Haunted Zombies" effect per turn, and only once that turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
57± 8/ 100
Power Score
Intrinsic 57
Deck 58

Haunted Zombies — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 56.7 · Deck: 58 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Haunted Zombies converts one Zombie in either graveyard into two Level-matched Zombie/DARK/0-0 tokens, a clean one-to-two body gain that is useful as Synchro, Xyz and Link material. Its graveyard clause can recycle a banished Zombie back into the Deck and set the card again, which adds a second use. It has no negation or removal, its activation depends on a Zombie being in a graveyard, and it is once per turn, so the score stays in the middle band. The 169-deck sample and the partner list confirm it is a real, practical Zombie-theme card, but that frequency does not raise the score by itself.

Axis scores

Axis Score Evidence
Accessibility 60 Activation needs a Zombie monster in either graveyard, which Zombie-themed decks (81 of 169 decks) usually have, but the card is not live in every opening hand (inferred from text and deck archetype split; no combo starter data).
Combo & Conversion 55 Converts one Zombie into two Level-matched tokens with no further card needed, but no recorded combo boards exist to show how far that goes (inferred from text; combo data is empty).
Resource Economy 55 Banishing one monster for two tokens is a net +1 body, and the graveyard clause can return a banished Zombie to the Deck and reuse the card, giving some refuel (verified from card text; no netCardAdvantage data).
Effect & Interaction 15 The card has no negation, removal or hand-trap reach; it only produces bodies (verified from card text).
Material Utility 60 The tokens are generic DARK Zombies at Level matching the banished monster, so they fit Zombie material requirements even at 0 ATK/DEF (inferred from text; tokens are in the card's own description).
Resilience & Flexibility 45 The graveyard clause lets it work from a second zone, but it is once per turn and the card has no protection against interaction (verified from text; no interaction-frequency data).
Deck-Building Efficiency 70 Usually runs one copy (132 of 169 decks), is not a garnet, and occupies one trap slot, so it is cheap to include (observed from deck copy distribution).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body (secondary role blend). Intrinsic ≈ 56.7, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns one Zombie in either graveyard into two Level-matched tokens, which is a clean body gain for Zombie lines
  • Tokens are generic Zombie/DARK material that fits Level and type requirements
  • Graveyard clause lets a banished Zombie be returned to the Deck and the card set again for reuse
  • Runs in 169 decks, mostly one copy each, across 26 archetypes, with Zombie-theme partners

Weaknesses

  • No negation, removal or hand-trap effect
  • Needs a Zombie monster in a graveyard before it does anything
  • Once per turn restriction on its effects
  • Tokens have 0 ATK and 0 DEF, so they add no board presence on their own
  • Graveyard clause is fiddly to rule: it sets the card, and it is banished when it leaves the field

Counters / choke points

  • Opponent set-zone interaction on the trap itself (inferred from general Trap play; no counter data supplied)

Best use

Level-matched token generator and graveyard recursion trap for Zombie material lines. Decks: Zombies (archetype 1623), Eldlich (669), Zombies (590), Red-Eyes (618). Suggested copies: 1.

Evidence & gaps

  • Verified: Trap card: banish 1 Zombie from either GY and Special Summon 2 Haunted Tokens (Zombie/DARK/0/0) at the same Level; GY clause: shuffle 1 banished Zombie into the Deck to Set this card, banished when it leaves the field; Once per turn across Haunted Zombies effects
  • Observed: Present in 169 recent decks, 1 copy in 132 of them, average 1.24 copies; 81 of 169 decks are Zombies archetype (1623); 26 distinct archetypes overall; Top partners Vampire Sucker, Zombie World and Necroworld Banshee co-occur in 80 to 90 percent of its decks
  • Inferred: Activation depends on a Zombie in a GY, so accessibility is conditional rather than guaranteed; Tokens function as clean Zombie material for Synchro, Xyz and Link routes
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): inclusion inferred from deck sample only no rulings supplied for the set-from-GY clause race field reads Normal for a Trap card; treated as a data quirk and not scored











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